![]() ![]() If the Castle Gate or another waypoint is out of reach, destroying structures is always better than nothing.The difference between 74.99% (reported as 75%) and 100% is tiny. If the game reports a 75% victory this means that the castle gate was just about to fall. ![]() Any kind of spell, even ones with little effect (for example Toxic Cloud or Swordrain) should be used to maximize the damage. The Hero should focus on the gate instead of enemy troops when the time runs out. Reaching the Castle Gate and damaging it slightly is better than not touching it at all.Otherwise, it would lead to a negative impact on the victory outcome. It's more useful to destroy the Castle Gate than destroying the towers near it.Therefore, it is better to let the enemy walk towards your tent and focus on structures or the castle gate when very short on time. Enemy troops do not advance the percentage at all.At this point, the following considerations should be made: This usually becomes important when the time runs out. Knowing what will advance the victory percentage allows a player to prioritize his or her actions. However, if they destroy the Castle Gate, a 100% victory is possible (unless the base includes Jester Boxes, which the Hero has to step on himself to trigger and therefore decreases the victory percentage). Only the Hero's progress counts towards the victory percentage, Units alone won't do. With a Castle Gate level 25 the following tests have been calculated: The exact formula depends on the complexity of the defense and therefore may be different for smaller defenses or defenses that stay below the currently possible maximums of Towers, Obstacles, or the path length. However, different sub-goals advance the victory percentage. To get a 100% victory, the attacker must destroy every Obstacle, Tower and the Castle Gate itself. Depending on the opponent's trophy count and the outcome, it is possible to receive less or even lose some trophies.ĭuring an attack, the amount of gold the attacker has already secured is shown, as well as a bar that visually represents the victory percentage. For trophies, there is no way to know in advance what happens in the event of a partial victory. Gold and medals are awarded proportionally, meaning a 50% victory will yield 50% of the gold and medals. If an attack does not succeed, the reward depends on how far the attacker progressed towards 100%. After the battle, a new player will be suggested.īefore an attack, the maximum amount of gold, medals, and trophies, that can be taken for a full victory, are displayed. After failing to attack the online player, you will have a new suggested player for a random match. This cost can be bypassed by attempting to attack an online player. At Hero level 100, a new opponent suggestion costs 4,500 Gold. Requesting a new suggestion for a player to attack costs gold, and this also depends on the hero's level. This food cost can be reduced by using Farmer perks. The cost increases with the hero's level, peaking at 220 Food at Hero Level 93. To help with pal selection, see this article: Pal choices. Your Hero will go into battle with a Pal, Spells, Scrolls, a Guardian, and Units. An opponent can only be attacked 3 times in 1 hour and every attack has a cooldown of 1 hour. To attack a base more often than once, a player can add the opponent to his/her Favorites List. In very rare cases it's also possible that an opponent is always reported as online and simply cannot be attacked by the player.The opponent has upgraded to a newer version of the game and the attacking player hasn't downloaded it yet.Another player is attacking his/her base at that moment. ![]() However, an attack will be rejected with a popup message in some circumstances: The in-game Message when someone is currently online Any player from the Global Leaderboard list, League list, the Favorites list, and the attacks History can be attacked. Therefore, always try to attack players around your Trophy Range.īesides asking the game for a suggestion, all player names throughout the game have crossed swords beside them - allowing them to be selected and attacked. However, enemies above 700 Trophies from your current trophy position won't give any trophies at all when attacked (as a measure to prevent Trophy Stripping). The suggested opponent can be attacked or a new suggestion can be requested. The game then suggests a target of +400 or -400 trophies from the player's current trophy level. To find a suitable target, players can click on the crossed swords on the main screen. If someone in your alliance tests your defenses, you won't receive a message about it. Players from the same Alliance or from the Friends, the list can only perform Test Attacks that will not yield any Gold, Medals, or Trophies. Any player who is not currently online or inactive (not seen for 7 days) can be attacked.
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